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Skyrim mage home mod
Skyrim mage home mod





skyrim mage home mod

In combat, the player's maximum magicka is modified by the stored variable.When the spell is cast (concentration), a portion of the magicka used for the spell is added to a variable for later use.A necklace or ring is given to the player which, when worn, gives the player a new spell.Basically, it's an idea spawned from the Inheritance Cycle. I would like the ability to store magicka away for later use. While this mod wouldn't necessarily fix that in its entirety, it would, in my opinion, be a step in the right direction.

skyrim mage home mod skyrim mage home mod

There's a bar for how much you have, some potions to fill it back up, some spells to lower it (by using yours or draining someone else's), and that's pretty much it.

  • Magicka in Skyrim as a force and energy isn't very noticeable or interactive.
  • It's important, however, that all features are both lore-friendly (less important) and make logical sense (more important). Praying at different temples should allow the player to mark that location as their next place of resurrection. After these penalty-free deaths have been utilized, they would still contribute toward retaining more items and gold. Perhaps with the ability to survive dying up to three times without penalty for each completed Aedric and Daedric quest. These quests should also make available the ability to retain more items and gold. However, the player should have the ability to manipulate it in game through Aedric and Daedric quests. The location where the player wakes up should be randomized. The player will lose consciousness and awaken elsewhere. All unique items are retrievable, but generic items may or may not be. On death, the player loses a certain amount of gold and/or items. Features of the mod I would like to use include the following. I've seen a few mods which attempt to remedy this, but they typically aren't quite what I would like to see.







    Skyrim mage home mod